Spell
NormalMonster Slots
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1005
Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.
Monster Slots — Power Evaluation
Final Score: 27 ± 8 · Confidence: Low
- Intrinsic: 27 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Extender, Recursion
Why it scores here
Monster Slots is a conditional draw-and-summon effect requiring precise level matching between field and Graveyard, making it highly situational and unreliable outside specifically built decks. While the draw effect generates resources (potentially +1 if the draw yields a matching level monster), the strict activation requirement and low combo conversion limit its utility. With zero deck or combo evidence to demonstrate practical applications, the evaluation rests on text-based analysis alone—a position that severely constrains confidence and score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Requires a specific face-up monster on field and a Graveyard monster of identical Level; only useful in niche level-synergy decks (verified from text). |
| Combo & Conversion | 20 | The draw is guaranteed, but the summon payoff depends on drawing a level-matching monster—approximately 1/60 base odds without archetype support; no practical combo chains demonstrated (inferred from effect structure). |
| Resource Economy | 45 | Draw 1 is card-neutral; the conditional summon is +1 if the draw hits, but banishing from Graveyard conflicts with GY-reliant strategies (inferred from text and mechanics). |
| Effect & Interaction | 5 | Zero defensive capability; no negation, removal, hand-trap, or opponent-facing interaction (verified from text). |
| Material Utility | 10 | Spell Cards cannot be used as summoning material; any summoned monster is incidental to the effect, not a primary utility (verified from card type). |
| Resilience & Flexibility | 20 | One-time effect limited to your turn; highly dependent on a specific field state; fragile to negation, removal, or field disruption (inferred from effect structure). |
| Deck-Building Efficiency | 30 | Requires intentional level-synergy deck building to be functional; moderate to high brick potential in non-synergy decks; no archetype or searcher support evident (inferred from text and absence of deck evidence). |
Calculation
Weight profile: Utility (default, no clear primary role). Intrinsic ≈ 27, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos supplied)
Strengths
- Draw effect provides consistent resource generation (1 card minimum)
- Summoning payoff can generate a bonus body if the draw aligns
- Card text is clear and unambiguous
Weaknesses
- Highly situational; requires both a field monster and a Graveyard monster of the same Level
- Summoning payoff is unreliable and conditional on a favorable draw
- Banishing from Graveyard conflicts with GY-reliant deck strategies
- No search support or archetype membership; must be run at full copy count
- Zero opponent interaction or disruption capability
- Moderate to high brick potential outside of level-synergy decks
Counters / choke points
- Spell negation (Droll & Lock Bird, Ash Blossom & Joyous Spring) prevents the effect entirely
- Removal of the field monster before spell resolution blocks activation
- Graveyard suppression limits deck-building flexibility around banish costs
Best use
Utility draw with conditional summon bonus. Decks: Level-synergy decks (hypothetical; no evidence), Tuner-focused strategies (hypothetical; no evidence). Suggested copies: 1.
Evidence & gaps
- Verified: Card requires a face-up controlled monster and a Graveyard monster of identical Level; Effect banishes the Graveyard target, draws 1 card, and conditionally summons if the draw matches the level; Zero deck evidence: 0 decks matched from reference sample; Zero combo evidence: 0 combo appearances across boards; Card type is Spell Card (Normal); cannot be used as summoning material
- Inferred: Primary role is Utility/draw effect due to guaranteed draw and conditional summon structure; Accessibility is low due to the specific level-matching requirement for both field and Graveyard; Brick potential is moderate to high in non-synergy decks because the activation condition is rarely met; Combo conversion is weak because the effect is a one-time utility draw, not a combo multiplier; Resilience is low because the effect is fragile to negation, removal, or field disruption; Portability is limited; the card requires level-synergy deck building to see any practical play
- Data gaps: No decks supplied — deck/synergy signals are completely unavailable No combos supplied — practical combo conversion cannot be assessed; evaluation is text-based only No guides supplied — no human context on intended use or archetype role No banlist token — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — no archetype inclusion % or typical copy counts available No top-card ranking — cannot confirm active play at scale No archetype assignment — card may have intended synergy partners not evident from text alone






